Transformer-based World Models Are Happy with 100k Interactions
TLDR
A transformer-based world model (TWM) achieves sample-efficient RL on Atari 100k by autoregressively processing states, actions, and rewards.
Reasoning
The paper introduces a novel transformer architecture (Transformer-XL) for world modeling that directly attends to past states, improving long-term dependency learning. Its strength lies in achieving state-of-the-art results on the Atari 100k benchmark with only 100k interactions, but it is limited to simulated environments and lacks real-world validation.
Read-first score
Read-first score 73.9, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 55.
Field roles
Rank sensitivity
Stability: volatile; rank range: 110.
Keyword Scores
Deep Analysis
Innovations
- Applying transformer architecture to world models in reinforcement learning with autoregressive modeling of latent states, actions, and rewards
- Using Transformer-XL to capture long-term dependencies in world models while maintaining computational efficiency
- Feeding all three modalities (latent states, actions, rewards) into the transformer to enable flexible attention across time steps
Methodology
The paper proposes a transformer-based world model (TWM) that processes sequences of latent states, actions, and rewards autoregressively using the Transformer-XL architecture. The model is trained on real-world episodes from the Atari 100k benchmark and used to generate synthetic experience for training a reinforcement learning policy.
Key Results
TWM outperforms previous model-free and model-based reinforcement learning algorithms on the Atari 100k benchmark, demonstrating sample-efficient world modeling with only 100k interactions.
Limitations
- Evaluation is limited to the Atari 100k benchmark; generalization to other environments or tasks is not demonstrated
- The abstract does not discuss potential computational costs or scalability of the transformer-based approach