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Transformer-based World Models Are Happy with 100k Interactions

ICLR 23 2023 73.9 method

TLDR

A transformer-based world model (TWM) achieves sample-efficient RL on Atari 100k by autoregressively processing states, actions, and rewards.

Reasoning

The paper introduces a novel transformer architecture (Transformer-XL) for world modeling that directly attends to past states, improving long-term dependency learning. Its strength lies in achieving state-of-the-art results on the Atari 100k benchmark with only 100k interactions, but it is limited to simulated environments and lacks real-world validation.

Read-first score

Read-first score 73.9, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 55.

Topical relevance 42%
78.6

Uses existing LLM keyword relevance scores normalized to 0-100. world model,world simulator,generative world model,interactive world model,video world model,world dynamics prediction,model-based reinforcement learning world model

Reproducibility 25%
73

Screens links and visible text for paper, code, dataset, artifact, and repository signals. pdf=True; code=True; dataset=False; markers=github

Methodology quality 25%
70

Screens visible abstract and analysis fields for experiment, dataset, baseline, metric, and limitation evidence. markers=benchmark,evaluation

Recency 8%
65.1

Uses a gentle age decay so recent papers surface without erasing older foundations. 2023

Field roles

Methodology anchorReproducibility anchor

Rank sensitivity

Stability: volatile; rank range: 110.

Keyword Scores

world model
10
model-based reinforcement learning world model
10
world dynamics prediction
9
generative world model
8
interactive world model
7
world simulator
6
video world model
5

Deep Analysis

Innovations

  • Applying transformer architecture to world models in reinforcement learning with autoregressive modeling of latent states, actions, and rewards
  • Using Transformer-XL to capture long-term dependencies in world models while maintaining computational efficiency
  • Feeding all three modalities (latent states, actions, rewards) into the transformer to enable flexible attention across time steps

Methodology

The paper proposes a transformer-based world model (TWM) that processes sequences of latent states, actions, and rewards autoregressively using the Transformer-XL architecture. The model is trained on real-world episodes from the Atari 100k benchmark and used to generate synthetic experience for training a reinforcement learning policy.

Key Results

TWM outperforms previous model-free and model-based reinforcement learning algorithms on the Atari 100k benchmark, demonstrating sample-efficient world modeling with only 100k interactions.

Limitations

  • Evaluation is limited to the Atari 100k benchmark; generalization to other environments or tasks is not demonstrated
  • The abstract does not discuss potential computational costs or scalability of the transformer-based approach

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