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Thinking by Doing: Building Efficient World Model Reasoning in LLMs via Multi-turn Interaction

arXiv 25.11 2025 48.2 method

TLDR

WMAct improves LLM world model reasoning via reward rescaling and interaction annealing, enabling single-turn task resolution.

Reasoning

The paper introduces novel mechanisms (reward rescaling and interaction frequency annealing) that effectively reduce redundant interactions and internalize environmental dynamics. Strengths include clear methodology and empirical validation on multiple environments, but the abstract lacks details on limitations and generalizability beyond the tested tasks.

Read-first score

Read-first score 48.2, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 31.

Recency 8%
86.7

Uses a gentle age decay so recent papers surface without erasing older foundations. 2025

Methodology quality 25%
60

Screens visible abstract and analysis fields for experiment, dataset, baseline, metric, and limitation evidence. markers=benchmark,experiment

Topical relevance 42%
44.3

Uses existing LLM keyword relevance scores normalized to 0-100. world model,world simulator,generative world model,interactive world model,video world model,world dynamics prediction,model-based reinforcement learning world model

Reproducibility 25%
30

Screens links and visible text for paper, code, dataset, artifact, and repository signals. pdf=True; code=False; dataset=False; markers=none

Field roles

Frontier

Rank sensitivity

Stability: volatile; rank range: 406.

Keyword Scores

world model
10
interactive world model
8
model-based reinforcement learning world model
6
world dynamics prediction
5
world simulator
2
generative world model
0
video world model
0

Deep Analysis

Innovations

  • World-model internalization through efficient interaction and active reasoning (WMAct)
  • Reward rescaling mechanism adjusting outcome reward based on action efficacy to incentivize redundancy reduction and purposeful interaction
  • Interaction frequency annealing strategy to progressively reduce the maximum allowed interaction turns, compelling the model to condense learning and internalize environmental dynamics

Methodology

WMAct uses multi-turn interaction with two key mechanisms: a reward rescaling mechanism that adjusts outcome reward based on action efficacy to incentivize redundancy reduction and purposeful interaction, and an interaction frequency annealing strategy that progressively reduces the maximum allowed interaction turns, compelling the model to condense learning and internalize environmental dynamics. Experiments are conducted on Sokoban, Maze, and Taxi environments.

Key Results

WMAct yields effective world model reasoning capable of resolving tasks in a single turn that previously required multiple interactions, and fosters strong transferability to complex environments, improving performance on a suite of reasoning benchmarks.

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