Self-Improving World Modelling with Latent Actions
TLDR
SWIRL: a self-improving framework for world modelling from state-only sequences using latent actions, variational inference, and RL, achieving gains on multiple benchmarks.
Reasoning
The paper presents a novel self-improvement approach that avoids costly action-labelled data by treating actions as latent, with theoretical guarantees and strong empirical results across diverse environments. Weaknesses include reliance on RL optimization (GRPO) which may be sample-inefficient, and limited discussion of failure cases or scalability.
Read-first score
Read-first score 55.6, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 50.
Field roles
Rank sensitivity
Stability: volatile; rank range: 589.
Keyword Scores
Deep Analysis
Innovations
- Treating actions as a latent variable in world modelling, enabling learning from state-only sequences without action labels.
- Alternating between Forward World Modelling (FWM) and Inverse Dynamics Modelling (IDM) in a self-improvement loop.
- Using Variational Information Maximisation to update FWM by maximizing conditional mutual information between latent actions and next states given prior states.
- Using ELBO Maximisation to update IDM to explain observed transitions, effectively performing coordinate ascent.
- Training both models with reinforcement learning (GRPO) using the opposite frozen model's log-probability as a reward signal.
- Providing theoretical learnability guarantees for both updates.
Methodology
SWIRL is a self-improvement framework that learns world models from state-only sequences by treating actions as a latent variable. It iterates two phases: (1) Variational Information Maximisation updates the Forward World Model (FWM) to generate next states that maximize conditional mutual information with latent actions given prior states; (2) ELBO Maximisation updates the Inverse Dynamics Model (IDM) to explain observed transitions. Both models are trained with reinforcement learning (GRPO) using the opposite frozen model's log-probability as a reward signal.
Key Results
SWIRL achieves gains of 16% on AURORABench, 28% on ByteMorph, 16% on WorldPredictionBench, and 14% on StableToolBench across LLM and VLM environments including single-turn and multi-turn open-world visual dynamics and synthetic textual environments for physics, web, and tool calling.