Persistent Planar Memory for Video World Models
TLDR
PPMem is a video world model using plane primitives as persistent 3D memory, jointly predicting RGB and planar geometry to maintain coherence across long generations.
Reasoning
The paper introduces a novel persistent planar memory mechanism that makes video world models more compact and geometrically explicit. Strong empirical validation on DL3DV and RealEstate10K supports its claims, though the abstract does not discuss limitations or computational costs.
Read-first score
Read-first score 35.9, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 43.
Field roles
Rank sensitivity
Stability: volatile; rank range: 334.
Keyword Scores
Deep Analysis
Innovations
- Uses oriented plane primitives as a persistent 3D memory for video world models, requiring only 7 parameters per primitive.
- Introduces PPMem, augmenting a video diffusion transformer with a planar prediction head and a Depth Token Fusion (DTF) module.
- Autoregressive chunks jointly generate RGB video and planar geometry, merged into a persistent plane memory that conditions later chunks via rendered depth.
- Achieves compact, geometrically explicit, cross-view consistent, and adaptive 3D memory (~100K primitives, 5MB per full scene).
Methodology
PPMem augments a video diffusion transformer with a planar prediction head and Depth Token Fusion (DTF). Each autoregressive chunk jointly produces RGB video and planar geometry, which is merged into a persistent plane memory; subsequent chunks are conditioned via depth rendered from this memory. The method is evaluated on DL3DV and RealEstate10K against prior 3D-grounded world models.
Key Results
On DL3DV and RealEstate10K, PPMem outperforms prior 3D-grounded world models in video quality while jointly producing metric-scale depth, surface normals, and exportable planar geometry, and it sustains coherence across hundreds of frames under large viewpoint changes.