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One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration

arXiv 25.10 2025 60.1 method

TLDR

Introduces OneLife, a framework for learning symbolic world models in stochastic environments with limited interaction, using conditionally-activated programmatic laws.

Reasoning

The paper addresses a challenging setting (stochastic, one-life exploration) and proposes a novel probabilistic programming approach. Strengths include a new evaluation protocol and handling of sparse rule activation; weaknesses include reliance on a simulated environment (Crafter-OO) and lack of real-world validation.

Read-first score

Read-first score 60.1, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 35.

Methodology quality 25%
90

Screens visible abstract and analysis fields for experiment, dataset, baseline, metric, and limitation evidence. markers=baseline,evaluation,metric,result

Recency 8%
86.7

Uses a gentle age decay so recent papers surface without erasing older foundations. 2025

Topical relevance 42%
50

Uses existing LLM keyword relevance scores normalized to 0-100. world model,world simulator,generative world model,interactive world model,video world model,world dynamics prediction,model-based reinforcement learning world model

Reproducibility 25%
38

Screens links and visible text for paper, code, dataset, artifact, and repository signals. pdf=True; code=False; dataset=False; markers=github

Field roles

FrontierMethodology anchor

Rank sensitivity

Stability: volatile; rank range: 316.

Keyword Scores

world model
9
world dynamics prediction
8
generative world model
6
model-based reinforcement learning world model
5
world simulator
4
interactive world model
3
video world model
0

Deep Analysis

Innovations

  • OneLife framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework
  • Dynamic computation graph that routes inference and optimization only through relevant laws, avoiding scaling challenges
  • New evaluation protocol measuring state ranking (distinguishing plausible from implausible future states) and state fidelity (generating realistic future states)
  • Crafter-OO, a reimplementation of the Crafter environment with a structured, object-oriented symbolic state and pure transition function

Methodology

OneLife uses conditionally-activated programmatic laws with precondition-effect structures in a probabilistic programming framework. It builds a dynamic computation graph that routes inference and optimization only through laws relevant to the current state, enabling learning of stochastic dynamics with sparse activation. The framework is evaluated on Crafter-OO using minimal unguided interaction data, with a strong baseline (likely neural network) and metrics of state ranking and state fidelity.

Key Results

OneLife outperforms a strong baseline on 16 out of 23 scenarios in state ranking and state fidelity. Simulated rollouts using the learned model successfully identify superior strategies, demonstrating planning ability.

Limitations

  • Relies on a structured, object-oriented symbolic state representation, limiting applicability to environments without such structure
  • Evaluation is conducted only on Crafter-OO, so generalization to other complex stochastic environments is not demonstrated
  • The 'one life' constraint may result in incomplete coverage of state space and learning only key dynamics, potentially missing rare or complex transitions
  • Scalability to larger state spaces or more complex hierarchical dynamics is not addressed

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