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MetaOthello: A Controlled Study of Multiple World Models in Transformers

arXiv 26.2 2026 36.1 method, benchmark

TLDR

Transformers trained on multiple Othello variants share a common board-state representation rather than isolating world models.

Reasoning

The paper introduces a controlled suite of Othello variants to study how transformers organize multiple world models, finding shared representations and transferable linear probes. Strengths include a clear experimental design and novel insights, but weaknesses are the limited scope (synthetic Othello games) and lack of real-world validation.

Read-first score

Read-first score 36.1, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 34.

Recency 6%
100

Uses a gentle age decay so recent papers surface without erasing older foundations. 2026

Methodology quality 18%
60

Screens visible abstract and analysis fields for experiment, dataset, baseline, metric, and limitation evidence. markers=analysis,experiment

Topical relevance 29%
48.6

Uses existing LLM keyword relevance scores normalized to 0-100. world model,world simulator,generative world model,interactive world model,video world model,world dynamics prediction,model-based reinforcement learning world model

Reproducibility 18%
30

Screens links and visible text for paper, code, dataset, artifact, and repository signals. pdf=True; code=False; dataset=False; markers=none

Citation impact 18%
0

Uses OpenAlex-shaped citation metadata as a bibliometric attention signal, separate from paper quality. cited_by_count=0

Citation velocity 12%
0

Citation velocity estimates citations per publication-year to reduce old-paper bias. velocity=0.00

Field roles

Frontier

Rank sensitivity

Stability: volatile; rank range: 162.

Keyword Scores

world model
10
world dynamics prediction
7
generative world model
6
world simulator
5
interactive world model
4
model-based reinforcement learning world model
2
video world model
0

Deep Analysis

Innovations

  • Introduction of MetaOthello, a controlled suite of Othello variants with shared syntax but different rules or tokenizations
  • Discovery that transformers trained on mixed-variant data do not partition capacity into isolated sub-models but converge on a mostly shared board-state representation that transfers causally across variants
  • Demonstration that linear probes trained on one variant can intervene on another's internal state with effectiveness approaching matched probes
  • Finding that for isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers
  • Observation that when rules partially overlap, early layers maintain game-agnostic representations, a middle layer identifies game identity, and later layers specialize

Methodology

The authors introduce MetaOthello, a controlled suite of Othello variants with shared syntax but different rules or tokenizations. They train small GPTs on mixed-variant data and use linear probes and intervention analysis to study how multiple world models are organized in a shared representation space.

Key Results

Transformers trained on mixed-game data converge on a mostly shared board-state representation that transfers causally across variants; linear probes from one variant intervene on another with near-matched effectiveness. Isomorphic games yield representations equivalent via a single orthogonal rotation, and partially overlapping rules lead to early game-agnostic layers, a middle identity layer, and later specialized layers.

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