Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction
TLDR
Proposes hierarchical object-centric abstraction for efficient exploration and discriminative world model learning in RL, outperforming baselines in 2D environments.
Reasoning
Strengths include a clear hierarchical abstraction that simplifies dynamics and enables efficient exploration, transfer, and long-horizon planning. Weaknesses are the limitation to 2D crafting and MiniHack environments and reliance on predefined object mappings, with no real-world validation.
Read-first score
Read-first score 44, weighted from topical fit, citation, graph, method, reproducibility, and recency signals. Original total remains 34.
Field roles
Rank sensitivity
Stability: volatile; rank range: 293.
Keyword Scores
Deep Analysis
Innovations
- Hierarchical object-centric abstraction that models items at a higher level of state abstraction than pixels and attribute changes at a higher level of temporal abstraction than primitive actions
- Discriminative world model that simplifies transition dynamics and enables efficient prediction of future abstract states
- Count-based intrinsic reward for efficient exploration within the abstract state space
- Zero-shot and few-shot transfer across item types and environments
- Long-horizon planning capability using the learned abstract model
Methodology
The paper proposes a fully model-based reinforcement learning algorithm that uses an object-centric abstraction to represent states as items and their attributes. It learns a discriminative world model that predicts future abstract states, employs a count-based intrinsic reward to guide exploration, and plans to reach any discovered abstract states. The object mapping is learned via supervised learning, and low-level object-perturbing policies are learned via reinforcement learning.
Key Results
The model significantly outperforms state-of-the-art low-level methods (without abstraction) as well as performant model-free and model-based methods using the same abstraction across a suite of 2D crafting and MiniHack environments. It demonstrates efficient single-task solving, zero-shot and few-shot transfer, and long-horizon planning.