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Multiplayer Interactive World Models with Representation Autoencoders

2026 Datasets
Preview for Multiplayer Interactive World Models with Representation Autoencoders

Dataset Analysis

First multiplayer world model using latent diffusion, trained on 10k hours of Rocket League, generates stable 4-player matches in real time.

Provenance

Collected from papers.

Derived from paper: Multiplayer Interactive World Models with Representation Autoencoders

Resources